// Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
//
// You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
// copy, modify, and distribute this software in source code or binary form for use
// in connection with the web services and APIs provided by Facebook.
//
// As with any software that integrates with the Facebook platform, your use of
// this software is subject to the Facebook Developer Principles and Policies
// [http://developers.facebook.com/policy/]. This copyright notice shall be
// included in all copies or substantial portions of the software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
// FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
// IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

#import "FBSDKTransformer.h"

#import "FBSDKDynamicFrameworkLoader.h"

CATransform3D const FBSDKCATransform3DIdentity = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1};

@implementation FBSDKTransformer

- (CATransform3D)CATransform3DMakeScale:(CGFloat)sx sy:(CGFloat)sy sz:(CGFloat)sz
{
  return fbsdkdfl_CATransform3DMakeScale(sx, sy, sz);
}

- (CATransform3D)CATransform3DMakeTranslation:(CGFloat)tx ty:(CGFloat)ty tz:(CGFloat)tz
{
  return fbsdkdfl_CATransform3DMakeTranslation(tx, ty, tz);
}

- (CATransform3D)CATransform3DConcat:(CATransform3D)a b:(CATransform3D)b
{
  return fbsdkdfl_CATransform3DConcat(a, b);
}

@end
